Team Fortress 2 – Critical Hits Update

Team Fortress 2

The latest update to the critically acclaimed, Valve Multiplayer Team Fortress 2 shipped on Tuesday added a lot of new features, bugfixes and balancing tweaks. The method through which critical hits were determined was also changed. According to the blog post on Team Fortress 2 blog, the base critical hit chance was reduced from 5% to 2% and the bonus range also reduced by a third. Here’s a quick look at what has changed from the previous critical hits determination system:

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First, a quick primer on how the critical hit system works. Each player’s chance of successfully rolling for a critical hit depends on two factors:

  • A base chance, which is fixed per weapon (2% for all non-melee weapons, 15% for melee)
  • An additional bonus, which is based on the amount of damage you’ve done to enemies in the last 20 seconds. This bonus linearly scales with damage up to a maximum of 10%.

There are two paradigms used for when to roll, and what happens on success:

  • Rapid-fire weapons roll for critical hits once per second, instead of every shot. If they roll a crit, the next 2 seconds worth of their fire are marked as critical hits.
  • Non-rapid fire weapons roll for critical hits each time you fire, and if they roll a crit, only that shot is marked as a critical hit.
  • The sniper rifle and spy knife only score critical hits on headshots and backstabs respectively. They never roll for critical hits.

We had a few things we wanted to change with the old system:

  • Reduce the overall number of critical hits occurring in the game.
  • Make critical hits more skill / performance based.

Here are the actual changes we made, taken from the release notes:

  • Base critical hit chance is now 2% (was 5%)
  • Bonus range based on damage done changed from 0%-15% to 0%-10
  • Damage range required for bonus changed from 0-1600 to 0-800
About the Author

Imran Hussain is the founder and editor of iThinkDifferent, which he launched in 2008 to cover Apple news, reviews, and how-to guides. He has spent over 15 years writing about iOS, macOS, and the wider Apple ecosystem, with a focus on hands-on guides - installing developer betas, troubleshooting, and walking through new features on his own devices. Based in Dubai, he also loves to cover photography, gaming, and the tech industry more broadly on his social media profiles.

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