During WWDC 2022, Apple discussed the arrival of Metal 3 API which will allow Macs to function more efficiently, intelligently draw frames for slicker gameplay, and access game data quicker. As such, Resident Evil Village will be taking advantage of the new API which means that players can expect high-quality textures at 1080p resolution on MacBook Air, and up to 4K on Mac Studio.
When Resident Evil was initially announced, it became a genre-defining game that offered adrenaline-fueled fun to all who played. The franchise is still prevalent in its genre to this day. The game consists of harsh yet creative survival environments filled with the undead and other deadly creatures, and players have to clear the battlefield to advance to the next level.
Resident Evil Village on Apple silicon
During WWDC, the Cupertino tech giant presented a new Mac running Resident Evil Village as well as No Man’s Sky. Both games will be coming to Macs using the Apple silicon later this year. Metal 3 will support MetalFX upscaling which means developers can render rich, realistic graphics faster and efficiently.
Metal 3 will also feature a quick resource loading API that speeds up the pipeline from silicon to RAM and storage to allow the device to find and draw textures faster. This will allow games that use the API to run smoothly and experience less loading time. Metal 3 will launch with macOS Ventura and iPadOS 16 this Fall.
Capcom has not yet announced a confined date for the game, however, a statement was made from the Japanese developers that the horror and adrenaline-filled game will be released sometime in 2022. The developers have also not specified what the contents of the DLC will involve. This means that there are no details about possible narratives it will cover or what characters will and will not appear.
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